Remembering the past to build the future

" Remembering the past to build the future "

Monday 26 December 2016

Unreal Engine Raycast and Volume Trigger

My Raycast and Volume demo in Unreal Engine using only C++. In this scene the default Pawn emits a ray that can intersect a physical object. An object is pulled up and than released by the default Pawn using key controls. If the Pawn overlap the circle on the floor the Trigger Volume is activated and this event open the door. Coming soon I will publish a tutorial.


My Android Games, much are free